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Like many Amiga racers from the era, ATR was a top down racer. This meant that the game’s only viewpoint was from high in the sky looking down on the track. Handling was based on drifting around corners and slamming into opponents.
The vehicles in ATR are all “buggyish” in their nature, with a futuristic slant on the stylings. This futuristic styling was carried over into some of the assets in the level design, leading players to think that the whole game was set in the near future.
Unlike many of the top down racers of the time, tracks had short cuts which added an element of strategy. As well as short cuts tracks also had environmental hazards the player had to avoid, such as oil slicks and small jumps. Tracks also had turns that were not just 90 degrees in nature (a shortcoming of ATR’s precursor Overdrive). Pickups such as turbos were littered about the track.
Source: WikipediaGAME INFORMATIONS
- Year: 1995
- Genre: Racing
- Publisher: Team17
- Developer: Team17
- Music: Allister Brimble
∙ HOW TO PLAY ∙
CTRL or ALT or ALTGR:
Z or X:
Fire / Interaction
Pause / Unpause the game
Toggle opponent radio jamming
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