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In Cannon Fodder the player commands a team of one to eight elements. Control with the mouse is done simply with point and click, left button to move and right button to shoot. Each team can be divided into sub-teams for better management of the same, up to a maximum of three groups. Each element has a machine gun with infinite ammo and a limited number of grenades and rockets are distributed in the area. Later the player is supplied with some rockets and grenades from the start. Squad members can’t hurt each other with machine guns while grenades and rockets can be lethal. Rockets and grenades are capable of destroying structures unlike the machine gun. Men can also die from the residues of the explosion of buildings or vehicles and obviously from enemy fire. The teams move on foot but in many missions they can find vehicles.
The game is divided into missions which are normally divided into phases. Dead soldiers are replaced with fresh meat at the start of each mission. Before each mission the soldiers begin to gather in front of a hill, a cross will then be planted here for each soldier who died in a previous mission. Each soldier who survives a mission is decorated and acquires faster, more accurate and longer firing range weapons. The elements of the squad have their own name even though the army as a whole consists of hundreds of elements. The first soldiers are called Jools, Jops, Stoo and Rj – the names are nicknames of members of the development team. After each mission new soldiers are added in a queue to replace the fallen, when there are no more replacements the game ends. The player can save the game upon completing each mission.
Each phase is structured around the achievement of certain objectives which can be “Kill the enemy” or “Destroy the enemy installations” or “Save the hostages”. The stages require the use of imagination, planning and strategy to complete. For example, often the player has to divide the group into two subgroups in order to leave one to control the area (under the control of the artificial intelligence) while the second group performs the actual action under the player’s control. A map of the entire area is available for planning game strategies, which are essential for finishing the most difficult missions. For example, in a phase the enemy can have a large number of elements and then the player to eliminate most of them in a short time can attack a turret surrounded by water. In short, most of the enemies will try to storm the turret. At that moment the player will have to withdraw the team and detonate the turret, this way most of the enemy elements will die in the explosion of the turret.
Cannon Fodder 2 is a military-themed action game with strategy and shoot ’em up elements. The player controls a small squad of up to four soldiers. These soldiers are armed with machine guns which kill enemy infantry with a single round. The player’s troops are similarly fragile, and while they possess superior fire-power at the game’s outset the enemy infantry becomes more powerful as the game progresses. As well as foot soldiers, the antagonists include vehicles and missile-armed turrets. The player must also destroy buildings which spawn enemy soldiers. For these targets, which are invulnerable to machine gun fire, the player must use secondary, explosive weaponry: grenades and rockets. Ammunition for these weapons is limited and the player must find supply crates to replenish his troops. Wasting these weapons can potentially result in the player not having enough to fulfil the mission objectives. The player can opt to shoot crates – destroying enemy troops and buildings in the ensuing explosion – at less risk to his soldiers than retrieving them, but again at a greater risk of depleting ammunition.
The player proceeds through 24 missions divided into several “phases” each, making 72 levels in all. There are various settings including medieval, gangster-themed Chicago, an alien spacecraft and an alien planet. The player must also contend with mines and other booby traps. As well as shooting action, the game features strategy elements and employs a point-and-click control system more common to strategy than action games. As the player’s troops are heavily outnumbered and easily killed, he must use caution, as well as careful planning and positioning. To this end, he can split the squad into smaller units to take up separate positions or risk fewer soldiers when moving into dangerous areas. In alternative settings, heavy weapons are replaced graphically by such units as battering rams (replaces trucks) and wizards (replaces rockets).
The game’s plot – minimally expounded in the manual – concerns soldiers partaking in a Middle Eastern conflict (which forms the game’s early levels) abducted by aliens to do battle on an alien world (which forms the later levels). During the process of space travel, the aliens send the soldiers to various times and places, resulting in the intervening medieval and Chicago settings.
Source: WikipediaGAME INFORMATIONS
CANNON FODDER 1
- Year: 1993
- Genre: Shooter, Strategy
- Developer: Sensible Software
- Publisher: Virgin Interactive
- Design: Jon Hare
CANNON FODDER 2
- Year: 1994
- Genre: Shooter, Strategy
- Developer: Sensible Software
- Publisher: Virgin Interactive Entertainment
- Designer: Stuart Campbell
∙ HOW TO PLAY ∙
CTRL or ALT or ALTGR:
HOME or KEYPAD Slash:
F1 to F4:
Fire / Interaction
Quit the game
CANNON FODDER 1 – INTRO AND RECRUITMENT
CANNON FODDER 2 – RECRUITMENT THEMETO REPORT A BROKEN DOWNLOAD LINK JUST CLICK HERE
FOR ANY GAME RELATED OR DOWNLOADS ISSUES, PLEASE READ THE F.A.Q.